Alchemist Code With Wanderers Hat Appear Again

  1. Zenith

    Zenith Agile Member

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    [​IMG]
    Foreword
    Masamune is mostly used as a contrivance character that relies on a combination of loftier agi, mid-range burst damage and your luck (not the stat) to overwhelm opponents in her twin-blade job. Alternatively, she can be used equally a dull outburst damage dealer as nighttime cavalier.

    General Usage
    Masamune has to deal with her issues of low movement and how fragile she is with close to no defense. She deals with these bug by making upward for it in raw assault power, her high agi and hoping her contrivance will proc.
    Dodge characters similar Masamune are strong in defensive loonshit positions, since well-nigh units that do not rely on dodge in arena defense are piece of cake to hard-counter for the attacker. And they are potent in veda belfry, where you lot can retry until your dodges succeed.
    The combination of good agi stats with decent contrivance chances allow such characters to bait attacks towards themselves and negate the attacks completely. While Masamune has been trumped in this role past Baruto and Fate Yomi, she is still the only fire contrivance unit of measurement. Masamune is amongst the higher agi tiers and hits hard one time she comes into mid-range, where she will always flare-up down an opponent to empty her jewel storage, earlier proceeding into melee range. She reaches around 600 patk every bit twin-blade and around 800 equally Nighttime Cavalier. Either of these jobs have more than enough power to destroy whatsoever threat that comes into sight. Her offense is so loftier, in fact, that she can hands still deal serious damage to tanky h2o element units even with her normal attacks if combined with any remotely decent Fire LS as twin-blade.In the instance that she tin can not crack open a target, she still has a buff in assail to help her with that.
    Although she is a dodge unit, her dodge chances are decent at all-time. So she ordinarily profits from either someone tanking for her, support of any kind, striking first, or making use of elemental reward.

    Masamune'due south primary moves are:
    - Bladestorm: Skilful multiplier, decent range and crits. It's her primary move and typically too the first move she uses as she closes the gap.
    - Retribution blade: Shorter range than Bladestorm, slightly better multiplier due to no combo, but no crits and can potentially hit several enemies at once. This is her 2nd primary damage move equally twin-bract.
    - Attack: Sacrifices your def and mdef, of which you have none, and gives you lot actress crit and patk which Masamune profits profoundly from with her multi-striking moves.
    - Normal attacks: Both equally twin-blade and as Dark Cavalier, her normal attacks hit hard.
    - Spinslash: Occasionally comes in handy if you are out of attain of enemies due to height but don't accept enough jewels for Bladestorm or if you're surrounded.
    - Soul Cede: If you play her as Dark Condescending, Soul Sacrifice is her most unsafe skill, but information technology relies on your allies dying to get the higher multiplier. Can be worth using if you are facing a stiff enemy that you demand to hit for as much as possible in one get. Otherwise normal attacks or Retribution Blade are commonly better options as DC.

    Gear that benefits Masamune profoundly
    - Twin Storm-Blades
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    This weapon is very important on Masamune. It gives her a 50% chance on normal attacks to increment her evasion by 25. This negates the 25% extra hit chance if she is attacked from the side. And otherwise an effective total chance of l.v% to contrivance if attacked from the forepart. Without this weapon, masamune is left with her basic xx% evasion and 10% dodge, which totals only an effective 28% dodge adventure. Even with this weapon, she first has to get into range to use information technology to proc the outcome with a chance. And if she is close enough to proc the effect, chances are that the enemy is in range to move to her dorsum, where she can be hitting with fifty% increased hit rate anyhow. Merely chances are likewise, e.g. in loonshit, that the AI is too impaired to do that. Then withal a very stiff weapon on contrivance units.

    - Eat'south Scarf/Mystical Egg
    [​IMG] [​IMG]
    Ordinarily the preferred contrivance gear. It gives ten evasion rate at five*. The dex and agi it provides are negligible. You want it for the extra evasion only. A possible culling is the Mystical egg. It gives only 5 evasion rate, only 100 more HP. By and large worse than the scarf, but it might be a meliorate selection than a 3* scarf or if you don't take a scarf at all.

    - Masamune Blade
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    This is Masamune'due south exclusive weapon, and so I felt I should mention it likewise.
    You can use information technology as nighttime cavalier. It provides a WA that hits difficult if you manage to achieve the 50 jewels. The evasion and patk vitrify are actually not too bad on a DC to have.

    - Battlefield Drama
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    Masamune is fast. And the merely thing better than a fast unit of measurement is an even faster one. The x agi of Drama are useful on every unit of measurement since the gear is broken. But since Masamune uses Overdrive and reaches decent 300ish Matk and she is female, she can also utilize the active for a surprisingly decent AoE magic attack, which she will use whenever she can't get into range of her bladestorm.

    - Wanderer's Hat
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    It gives 100 hp for a chip of extra bulk and likewise gives 20 initial jewels and 15 max jewels, which is very helpful for every unit that relies on burst abilities without the jewels to dorsum them up.

    - Divine Spirit Arrow
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    Masamune would not just exist a skillful just an fantabulous unit if she had a bit more of what she already does well. One of those things is movement. She doesn't need skills to deal damage, so getting into melee range and potentially procing her weapon buff is more important for her. The +2 movement buff from this item could theoretically help with that.
    Notation: Haven't tested this ane out nonetheless though, and then non certain if the AI would use information technology.

    Recommended Setup
    Main: Twin Blade
    Sub: Basic Pitch-Black Bract
    Reactive: Perfect Evasion
    Passive: Overdrive
    Passive: Feint

    Last edited: Jun 30, 2018
    Yeivist and nickjr like this.
  2. Tarothin

    Tarothin New Fellow member

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    Probably doesn't change information technology'southward usefulness much, only despite how it looks, her weapon is actually a great sword aka night condescending weapon.
  3. Zenith

    Zenith Agile Member

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    Yous are right. I should mention that.

    Also mentioned the new broken chapeau gear.

    Last edited: Jun 28, 2018
  4. Kat

    Kat Member

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    Yay i was waiting for this.
    I though last job was the best considering in the Excel tier list appears amend the last one.

    As well thanks nigh the hat, Didnt know It is so good. Im trying to get It.

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