When I Upload a Game to Steam How Do I Customize the Name
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Accept you created a computer game of your ain? Would you like to distribute information technology online and peradventure make some money by selling information technology? For more than a decade, Steam has been one of the most pop online distributors for PC games. In lodge to get a game on Steam, y'all need to register as a partner at Steamworks. You'll need to fill out some forms, pay a submission fee, and go through an onboarding process. So you will need to create your store page, build the depots for your game, upload a game build, and ready a toll for your game. Valve will need to review and approve everything before your game will be available for customers to download. This wikiHow teaches you how get a game on Steam.
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Go to https://partner.steamgames.com/ in a web browser. This is the website for Steamworks. Here you tin can sign up to be a game programmer. Y'all'll need to fill up out some paperwork in order to sign up for Steamworks. Earlier you go along, you should take your bank business relationship and routing number available, as well every bit your taxation information. There is as well a product submission fee of $100.00 per game you want to distribute on Steam. Y'all will need to go through an approval process, which volition have about a calendar week.
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Log in and sign upwardly to be a game developer. You tin can log in to Steamworks with your existing Steam account. Then you need to click Sign Up next to "Game Developer or Publisher." At that place will be a form explaining the onboarding process. Read this every bit it tells y'all everything you lot need and so click Continue at the bottom of the folio.
- Alternatively, you can sign up to exist a VR content programmer or a software developer for Steam.
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Fill up out the forms and click Continue . Yous'll demand to provide your name or visitor name, physical address, payment notification electronic mail, language, and fax number. Yous will besides need to agree to a non-disclosure agreement (NDA). Click Keep at the bottom of each page when you are fix to continue.
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Fill up out your payment information and make the payment. Yous volition be charged a $100.00 fee per game yous want to upload. To make your payment, select your payment type and fill out your payment information. Click Go along at the lesser. to finish.
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Fill up out any additional information. You lot'll demand to provide some tax data. This will vary depending on if you lot are producing games equally an individual or as a company. Fill out whatever boosted forms you are asked to complete. When you are finished, your applications will demand to be reviewed by Steam. This may accept almost a calendar week. In one case the onboarding process will be complete, you can commencement creating your shop page and uploading your game builds.[1]
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Go to https://partner.steamgames.com/habitation and log in. This takes you to your Steamworks dashboard. Y'all volition need to have completed the onboarding process before this is available.
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Click your game. Y'all volition run into a list of incomplete games below "Unpublished Applications." Click the game you lot want to upload. If yous have not uploaded any data well-nigh your game, in that location will be a bare game listed as "YOUR GAME Here (0000000)." When you open your game, you will see a checklist in the console to the right. All items in that checklist need to be completed before you can submit your game for approval.
- If you have a release date for your game, y'all can click Update below "Appointment to be released on Steam" in the box in the upper-correct corner and select your release date on the calendar. This will complete ane of your checklist items.
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Click Edit Shop Folio . It'southward the first option below "Store Presence." You will need to fill out the form below each tab. You'll demand to have all the information near your game bachelor every bit well every bit a few screenshots, graphic images for your shop, and a video trailer.
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Click each of the tabs at the top and fill out the form. Each of the tabs at the top of the page contains a class for y'all to fill out. The information you provide will volition be used to create your store page on Steam. Fill up out each form as completely as possible and click Save at the bottom. The tabs at the top are as follows:
- Basic Info: This is where y'all will provide the bulk of the data about your game. This lengthy class asks you to provide the name of your game, the developer, the publisher, links to your social media and external websites, keywords, PC specs and requirements, release date, supported languages, genres, multiplayer information, DRM data, legal information, too as support contact information for your game.
- Description: This page is where you can provide a description for your game. You'll need to provide a long description and a short description. The long description will be displayed on your store page. Information technology should exist as detailed equally possible. The short description volition be used at various places throughout Steam. In that location is also a section for reviews and awards.
- Ratings: If your game has received an official content rating from a game rating agency (i.eastward. ESRB, PEGI, BBFC, etc), you tin include information technology here forth with the content it was rated for. Practise not include any ratings unless your game has been evaluated by the agency and yous have received an official rating. You tin can besides add an age-gate for your game to restrict sales to minors.
- Early on Admission: If yous plan on assuasive early access to your game, fill out this page to provide the Early on Access data. You will need to include why yous are using early access, how long information technology will get on, how it will differ from the full version, whatsoever divergence in price between early admission and the full version, equally well as, the current state of your early access game.
- Game Assets: This is where y'all can provide images for your game. You will need to include some screenshots of your game, a header image, background epitome, and sheathing images that volition be used throughout the Steam app. You tin drag and drop your images onto the folio to upload them. There are besides several zip files for download that comprise sample files, guidelines, and Photoshop templates yous tin use to create your own images.
- Trailers: This is where you tin can upload video trailers for your game. Your video trailer should have a sixteen:9 ratio with a resolution of 1920x1080. Information technology should have a high bit rate of 5000 kbps or more. It tin exist either 30 frames-per-second or 60 frames-per-second. It should likewise be in MOV or WMV format. Type a name for your trailer and click Create. So drag and drib the video file into the box to upload it.
- Special Features: This is where you tin can add a Google Analytics tracker if y'all have 1. Yous tin likewise include whatever information you have about downloadable content or demos you have for your game.
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Click Preview changes in shop to view your store page. When you are washed designing your store page, you can click Preview changes in store in the upper-right corner to see what your store folio looks like. Make sure there is null you need to modify.[2]
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Click the Publish tab. This tab lets you publish all the changes you have made This volition not release your game publicly on Steam unless your game has already been released.
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Publish your shop page. To practice and then click the blue button that says Gear up for Publishing. So click the blue push that says Publish to Steam. Then enter your password and click Really Publish.
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Add together pricing to your game. In one case you lot've decided on a cost for your game, yous tin can use the "Suggest Price" feature to suggest prices for other markets and currencies. This suggests the best value for those markets. Use the following steps to add together pricing to your game:
- Go to https://partner.steamgames.com/domicile and log in.
- Click your game below "Unpublished Applications."
- Click the game parcel yous want to set a price for.
- Click Suggest Pricing.
- Use the drop-down menu next to "Select in USD" to select a price for your game.
- Brand whatsoever price changes to the suggested prices you want.
- Click Salve Pricing.
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Add customs images to your game. Community images are used on your store page and a variety of other customs hubs. You will likewise exist required to upload an ICO paradigm to use as the desktop icon for your game (you lot tin can convert a JPEG to an ICO file using free Photoshop plug-ins or a costless online prototype conversion site). Use the post-obit steps to upload your community images:
- Become to https://partner.steamgames.com/habitation and log in.
- Click your game below "Unpublished Applications."
- Click Edit Steamworks Settings.
- Click the Bones Info tab.
- Click Browse below "Capsules" and upload a 184 x 69 pixel capsule image.
- Click Browse below "Community Icon and upload your 32 x 32 pixel customs icon.
- Click Browse beneath "Client Icon" and upload your desktop icon ICO paradigm.
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Click your game. You lot will see a list of incomplete games below "Unpublished Applications." Click the game you want to create a Steam build for.[3]
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Click Edit Steamworks Settings . Information technology'south the beginning option listed beneath "Technical Tools."
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Enter the proper name of the game and click Save . Use the text box next to "Game" to enter the proper noun of your game. Then click save.
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Check which operating systems the game is for and click Save . Click the checkbox next to whichever operating systems your game supports. You can publish games for Windows, MacOS, and Linux.
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Click Configuration under the "Installation" tab. The Installation tab is the third tab at the height fo the page. Click information technology and then click Configuration.
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Change the proper name of the install binder (if needed). This is the binder that volition exist created when the game is installed. By default, it volition be the name of your game. To modify it, enter a new name for the install folder adjacent to "Current install folder" and click Update install folder.
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Click Add New Lanuch Selection . Information technology'due south the blueish push button below "Launch Options."
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Enter the name of the executable or launch file of the game. This is the executable file (or other launch file) that Steam will apply to launch the game from within the Steam client. Enter the name of the launch file from your build.
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Change the operating arrangement (if needed) and click Update . If you have a build for all operating systems, you can exit it as "Any." You lot will need to create a separate launch selection for each operating system. If your build is for a specific operating arrangement, select it side by side to "Operating System."
- Additionally, if y'all need to specify a CPU architecture (32-bit or 64-bit). You can use the last drop-down carte du jour to do and so.
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Click Depots nether the "Installation" tab. The depots are what Steam uses to package and contain all the files that will be downloaded from Steam. You game should take at to the lowest degree one depot. If yous need to add more, you tin can practise so from this folio.
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Select the operating system and language for each depot. Use the drop-down menus next to each listed depot to select the operating organisation and language for the game.
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Click Salve Changes . It's the blue push below department for creating and calculation new depots.
- You tin go through other tabs and check to meet what boosted metadata yous would similar to add to your game.
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Click the Publish tab. This tab lets y'all publish all the changes you lot have made This volition not release your game. It will but publish the metadata and the configuration changes you have made.
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Publish your game data. To exercise and so click the bluish button that says Prepare for Publishing. Then click the blue button that says Publish to Steam. Then enter your countersign and click Actually Publish.
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Download Steamworks SDK. You volition need to use the Steamworks SDK to create the Steam build for your game. Use the following steps to download Steamworks SDK:
- Go to https://partner.steamgames.com/medico/sdk in a spider web browser.
- Click the text that says Here to download Steamworks SDK as a goose egg file.
- Extract the contents of the zip file.
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Navigate to the "ContentBuilder" folder in the Steamworks SDK. Use File Explorer on Windows of Finder on Mac to open up the Steamworks SDK folder you downloaded and extracted earlier and open the following folders:
- Open the sdk folder.
- Open up the Tools binder.
- Open the ContentBuilder folder.
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Open the "app_build_1000.vdf" file in the "Scripts" folder. The "Scripts" binder nether "ContentBuilder" has a file called "app_builder_1000.vdf." You tin can open the file using a text editor program like "Notepad" or "TextEdit." Correct-click the file and click Open with. Then click the program you desire to open the file with.
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Change the AppID to your bodily appID from Steam. The first line lists the appID as "1000." Change the "1000" to your game's bodily numeric appID. It's the number listed at the stop of the URL when yous edit your game in the Steamworks Settings folio. You tin can copy and paste it from the finish of the URL after yous publish your game.
- You can also modify the appID in the file proper noun of the "app_build_1000.vdf" file, though that'southward not required.
- If you know what you are doing, you can change any of the other settings in the app_build_1000.vdf file. If y'all don't know what you are doing, exit them equally they are.
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Change the depot ID to your bodily depot ID number. The depot ID is listed as "1001" by default at the bottom side by side to "depot_build_1001.vdf." Change it to your actual depot ID. The depot ID is the half dozen-digit number listed next to the game championship at the pinnacle of the depot folio in the Steamworks Settings web page. Click File followed, by Save to save the file when you are done.
- If you plan on changing the filename of the "depot_build_1001.vdf" file, exist sure to supervene upon the "1001" in the filename besides.
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Open the depot_build_1001.vdf" file. It's the next file in the "Scripts" folder in "ContentBuilder." Open up this file with a text editor such as "Notepad" or "TextEdit."
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Replace the depot ID number with the actual Depot ID for your game. Alter the default "1001" depot ID with your actual depot ID from the Steamworks Settings webpage. And then salvage the file.
- You tin also replace the "1001" in the file name with your actual depot number. Just make sure you lot practise and then at the bottom of the "app_build_1000.vdf" file besides.
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Re-create all the files you want to get packaged. Get to the installation folder for your game build and copy all the files from that binder that you want to get packaged.
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Paste the game in the "Content" folder in Steamworks SDK. Navigate back to the "ContentBuilder" binder in Steamworks SDK. Open the "content" folder and paste your game'south contents in this folder.
- If you create a new root binder in the "contents" folder for this specific depot, exist sure to annotation the folder path relative to the "content" folder next to "LocalPath" in the "depot_build_1001.vdf" file where the "*" is (i.thou. ".\windows\*").
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Enabled SteamCMD in the Terminal on Mac (MacOS but). If you are using a Mac, you'll need to employ the following steps to enable SteamCmd in the Last. This volition permit y'all to use SteamCmd in the Terminal the same way you would apply information technology in the Control Prompt in Windows. Use the post-obit steps to enable SteamCmd in the Terminal:
- Apply the Finder to navigate to the post-obit folder in the Steamworks SDK folder y'all extracted: "\sdk\tools\ContentBuilder\builder_osx\"
- Right-click the "osx32" folder and click Get Info.
- Highlight and copy the location side by side to "Where."
- Open the Last in the Utilities folder or using the Spotlight search function.
- Type cd and press Command + V to paste the path you copied and press Enter.
- Type chmod +x steamcmd and printing Enter.
- Go back to the previous "ContentBuilder" folder in the Finder and copy the location of the "builder_osx" binder.
- Type cd and paste the location of the binder and press Enter.
- Type fustigate ./steamcmd.sh and press enter to start SteamCmd.
- To exit SteamCmd, type exit and press Enter.
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Run SteamCmd on Windows (Windows Simply). If you are using a Windows reckoner, utilize the post-obit steps to run SteamCmd:
- Use File Explorer to navigate to the "\sdk\tools\ContentBuilder\builder" in the Steamworks SDK binder you extracted.
- Double-click Steamcmd.exe.
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Log in to SteamCmd (if needed). If you are asked to log in type the following command to log in with your Steam business relationship: Substitute "<business relationship name> for your Steam username, and "<password>" for your Steam countersign.
- steamcmd.exe +login <account_name> <countersign>
- If you lot are asked to enter a Steam Guard lawmaking, call back the iv digit code from your Email or Steam Guard app and type steamcmd.exe "set_steam_guard_code <code>". Replace "<lawmaking>" with your Steam Guard code.
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Type run_app_build. You lot still demand to enter the location app_build vdf file. Do not press Enter just withal.
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Navigate to the "Scripts" binder in the Steamworks SDK. This is the same binder that contains the aforementioned folder that contains the "app_build_1000.vdf" file you previously edited.
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Copy the location of the "Scripts" binder and paste it in the SteamCmd. Use one of the following steps to copy and paste the "Scripts" folder. Then click SteamCmd and paste the location of the Scripts folder one infinite afterwards the "run_app_build" command.
- Windows: Click Scripts in the address bar at the acme and click Re-create address as text.
- Mac: Right-click the "Scripts" folder and click Get Info. Highlight and copy the location next to "Where:" .
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Type the proper name of the "app_build" vdf folder and press ↵ Enter . If you left app_build vdf files as "app_build_1000", simply type that immediately after the folder location in SteamCmd. If you change the "g" to the actual app ID, be sure to enter the correct file name. Press Enter to build your app on Steam. This may take a while depending on how big your game is. When this is completed, your game build will take been packaged and uploaded to the depot on Steam.
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Go to the "Build" tab in Steamworks Settings. Utilise the post-obit steps to get to the Build tab in Steamworks settings:
- Go to https://partner.steamgames.com/dwelling house and log in
- Click your game.
- Click Edit Steamworks Settings.
- Click the Build tab.
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Set build live co-operative to "Default" and click Preview change . Use the driblet-downwardly card beneath "Set build live branch" to select "Default." This is the default way customers download your game. Click Preview alter next to the drop-downward menu when you are finished.
- If you want you can click the depot number and inspect the files in the depot to make sure they are correct.
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Click Set Build Alive at present and click Ok . This sets your game build to Alive on Steam. It will not be available for customers to download unless the game has already been released.
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Install and test your game. After you lot build your game on Steam, log in to the Steam client and search for your game. If your game has not been released, it should only be available under your account. Go to the store page and click the Install push button to install your build from Steam. Launch the Steam build of the game and make sure it works properly.
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Finish everything in your checklist. Earlier you can submit your page for review, you demand to have everything in your checklist checked off.
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Click your game. Yous will see a listing of incomplete games below "Unpublished Applications." Click the game yous want to upload.
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Click Mark as Ready For Review . It's the green button in the upper-left corner of the folio. This push is only available after your checklist is complete. Click this push and then click Ok to ostend. Your page will be reviewed by Valve. Your game page will either be approved, or y'all volition receive some feedback from Valve almost things you demand to alter.
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Log back in after your game has been approved. Once your game is approved, there will be a button that allows you to view your release options.
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Click your game. This takes you lot to your app landing folio.
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Click View Release Options . It's the light-green button at the summit of the folio.
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Click ane of the release options. Your release options are as follows:
- Prepare for Release: This publishes your game immediately. It will exist available for purchase and play via Steam.
- Fix for Coming Soon: This publishes your game shop folio every bit Coming Soon. Steam users will be able to add your game to their Wish List and your community volition be live and active.
- Prepare for Early Access: This publishes your game store folio with your Early Access content bachelor for download. User's will be allowed to purchase and download your Early Access content, just non the total game.
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Click Publish Now . It'southward the light-green button on the review page. This publishes your store page and publishes live on Steam. Congratulations! You take published your game on Steam.
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Article Summary X
1. Sign upward to go a game developer at Steam partner at https://partner.steamgames.com/.
two. Fill out all the paperwork and pay the $100 submission fee to complete the onboarding process.
3. Log in at https://partner.steamgames.com/home and click Edit Store Page.
4. Fill out the forms nether each tab to build your store page.
five. Click "Edit Steamworks Settings and create a new launch option.
6. Become the appID and depot ID from the Steamworks Settings page.
vii. Download the Steamworks SDK parcel from https://partner.steamgames.com/doc/sdk and extract it.
viii. Navigate to the "\sdk\tools\ContentBuilder\scripts" binder in the Steamworks SDK package.
9. Change the app ID and depot ID in the "app_build_1000.vdf" and "depot_build_1001.vdf" files to friction match your actual app ID and depot ID from the Steamworks Settings website.
11. Launch SteamCMD in the "ContentBuilder"
12. Blazon "run_app_build " and press Enter. 13. Advise a price for your game in Steamworks.
fourteen. Upload your Community Images in the "Basic Infor" tab under Steamworks Settings.
xv. Marking your game as "Ready for Review" and wait for Valve to approve your game.
16. Publish your game every bit "Ready for Release" or "Ready for Coming Presently."
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Source: https://www.wikihow.com/Get-Your-Game-on-Steam
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