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CCC City, The City of Opportunities


No need for Gamble Towns; all the excitement, glamour, outlandishness, and romance y'all could always hope for simply happens to be correct in your own city. Unlike Tokyo and New York, this city is usually fictional.

The identify to go to become like shooting fish in a barrel Hero Insurance, judging by the massive collateral damage they tin sustain.

Taken to the logical extreme, yous go Building of Adventure or University of Hazard.

In that location may be a Magnetic Plot Device hidden somewhere around here. Endeavor to observe one.

If regulars in the City of Hazard get bellyaching with all the supernatural goings-on, so that's Urban center of Weirdos.

See also Geographic Flexibility, New Neighbours as the Plot Demands, and Aliens in Cardiff. Dissimilarity Cypher Heady Ever Happens Hither. Best served with a heaping of State of Ane City or Capital City. May sometimes exist accompanied by Where the Hell Is Springfield?.

The City is jump to be this.

Examples of City of Adventure include:

Advertising

  • Parodied/Lampshaded in an ad for Degree Deodorant.

Anime & Manga

  • Academy Metropolis in To Aru Majutsu no Index. The city is famous for grooming powerful ability users, simply it likewise has a nighttime side. The "questionable" inquiry that's washed at the metropolis leads to many story arcs in the anime, and is enough to for a complete spin off: To Aru Kagaku no Railgun . They're nether international law, which plain explains why this is considered "legal" there. The city is also far ahead of the outside world in terms of technology, and they have to employ this to their reward in order to brand sure more unruly Espers (and powerful) don't go on a Rampage. This may also autumn under Academy of Adventure as Academy City is made upwardly of dozens of dissimilar schools.
  • The embankment boondocks in Mermaid Melody Pichi Pichi Pitch, although it'south because the protagonists live there that things go on happening.
  • The importance of Karakura Town, a fictional district of Tokyo, to various spiritual entities in the anime Bleach is explained by an area of "high spiritual density" (a phenomenon which occurs more or less randomly across the globe) coinciding with an area of loftier population. A notably high population of one-time Shinigami and other spiritually-attuned beings doesn't hurt, either.
    • Seireitei in Soul Society might count as well.
  • Kamakura, a small beachside boondocks some 50 km away from Tokyo, forms the setting for a few series:
    • Most of the weirdness in Elfen Lied takes place there;
    • The main characters from Uta Kata spend a lot of fourth dimension at its beaches, merely leaving the town for one Course Trip to Hakone;
    • The boondocks's shrines, temples and local railway form the perfect backdrop for the drama in Aoi Hana ;
    • Asumi from Twin Spica grows up at Kamakura's Yuigahama Embankment, after surviving the space rocket crash there in which her female parent got killed.
  • Uminari City in the first 2 seasons of Magical Girl Lyrical Nanoha. This trait was passed to Mid-Childa when the heroes officially joined The Federation, but then once more, it is the Capital World of The Multiverse.
  • The Urban center from Blame is the prototype of this trope.
  • Kiki's Delivery Service takes place in a really beautiful port urban center, which provides an appropriate amount of risk for pre-teens. It's a case of pleasant Diesel fuel Punk.
  • Daten City of Panty and Stocking With Garterbelt.
  • Ikebukuro in Durarara. Something is always happening whether it's a gang war, Slashers, or vending machines flying through the air.
  • Fukuoka City in Excel Saga, thanks to the machinations of 2 featherbrained warring entities.
  • Expiry City, NV, of Soul Eater is non only the place where the Shibusen (or DWMA, if you're watching the dub) is located, it likewise holds the significance of beingness the place where Asura was trapped and, every bit such, is a usually targeted place past whoever wants to set him free (which Medusa eventually manages to practice, indirectly). And while the students and their weapon partners have to travel effectually the world for their field assignments, holding the fort is besides of utmost importance.

Comic Books

  • It is extremely common in solo Superhero series for the hero to have a specific city that they are known to patrol equally "their territory":
    • Gotham City (Batman)
    • Urban center (Superman)
      • Metropolis is considered to exist the single nearly gamble-riddled urban center in the DCU, fifty-fifty compared to all the other cities of adventure.
    • Central City/Keystone City (The Flash)
    • Opal City (Starman)
    • Fawcett Metropolis/Fairfield (Captain Marvel)
    • Ivy Town (The Atom)
    • Blüdhaven (Nightwing)
    • Coast City (Hal Hashemite kingdom of jordan'southward Light-green Lantern)
    • Gateway City (Mr. Terrific / The Spectre / Wonder Adult female for a time)
    • Boston (Wonder Woman)
      • ...or Washington DC at other times.
    • Hub Metropolis (The Question)
    • Midway Urban center/St. Roch (Hawkman / Doom Patrol)
    • Sub Diego (Aquaman / Aquagirl)
    • Star City/Seattle (Green Arrow)
    • The Teen Titans' Titans Belfry is more often than not accepted to be in the San Francisco Bay.
      • Before on, information technology was on an isle in New York'south East River
    • Middleton/Denver (Martian Manhunter)
    • Park City/Seattle (Blackness Canary)
    • El Paso (Jaime Reyes's Blue Protrude)
    • Chicago (Ted Kord'due south Blue Beetle)
    • Smallville (a *Town* of Adventure) (Pre Crisis Superboy)
    • New York Metropolis (Iron Man / Fantastic Four / The Avengers / Spider-Man... specifically the fictional Empire State University)
      • Salem Center, Westchester Canton, merely n of NYC (Dwelling house of the X-Men's Mansion). They have since relocated to San Francisco, and now reside in Utopia, a stone floating on the sea just off the US Pacific Coast.
      • Hell's Kitchen, NYC (Daredevil)
      • Damn, let'south just put "New York" (in a more general/historical sense) for nine out of ten Marvel characters and leave it at that, okay?
    • Dakota (the city, non the land) - Static, Icon, Hardware, Blood Syndicate and other Dakotaverse characters.
    • Citrusville, FL (Man-Thing)
    • Parodied in The Tick with "The City".
    • Used straight in Runaways with Los Angeles, with a justification: after the kids take out the Pride, there's a power vacuum and supervillains try to brand their niche. Only also deconstructed somewhat with regards to New York City, the City of Run a risk for the residual of the Marvel Universe - superpowers are seen every bit something that mostly happens far away from our heroes; so they visit NYC and are awed at seeing superheroes in the streets, and one character comments "hither, we're not then special".
    • For some reason, Washington, D.C. was not this for Captain America.
      • Information technology is this, nevertheless, for Hawk And Dove.
  • Judge Dredd's Mega-City-One from the British comic 2000AD. Which makes sense since it takes upwardly the entire East Coast.
  • Neopolis, the Science Hero ghetto that the police of Pinnacle 10 patrol.
  • Kurt Busiek's Astro City; much of the plot hinges on subverting and lampshadehanging this very trope.
  • The Urban center in Transmetropolitan, home to Spider Jerusalem and every vice there is.
  • Bugtown, in Matt Howarth'southward various comics, including Those Annoying Post Brothers and Savage Henry. Notable for existence infinite in size, and having such screwed-up laws of physics that entropy works in contrary--dead people inevitably come back to life after some time.
  • Chicago from Roughshod Dragon. As well, afterwards in the serial, in that location's God Metropolis.
  • Cynosure from Grimjack. Perhaps justified since it was congenital at the center of the multiverse.
  • Snap Metropolis in Madman.
  • New York City in the Teenage Mutant Ninja Turtles franchise.

Moving-picture show

  • Champion Urban center in the film Mystery Men.
  • Casablanca qualifies as a Trope Codifier.

Live Action Television receiver

  • The town of Smallville in Smallville. The explanation for the large number of unusual occurrences is the presence of a significant amount of Kryptonite in the expanse, which in this case causes humans in its presence to gain powers varying from individual to private.
  • Eerie, Indiana, Eerie, Indiana, Eerie, Indiana...
  • Eerie Indiana [one]
  • Monk'south San Francisco
    • And Charmed's San Francisco, though sometimes for no reason whatsoever.
  • CSI's Las Vegas
    • And obviously CSI: NY New York and CSI: Miami'southward Miami.
    • Played with in one episode when a Vegas-based rapper claimed it was "the new New York". A certain New York rapper took offense, and a "beef" started.
  • Forever Knight'southward Toronto, with a serial killer for every twenty-four hours of the year.
    • Same with Blood Ties , with monsters taking place of serial killers.
  • Cabot Cove in Murder, She Wrote. They do get Jessica out and virtually regularly, merely in that location are all the same an atrocious lot of murders in her pocket-size hometown -- it's a wonder there's anyone left. After Sheriff Tupper left, his replacement in Cabot Cove (an ex-New Yorker) lampshaded this.
  • Despite all the Run a risk Towns the Doc often visits, aliens in Doctor Who like to invade 20th and 21st century Earth from the Dwelling house Counties, normally London.
    • The inhabitants of present-day London eventually plow Genre Savvy about this, and start evacuating the city at Christmas time, as two sequent Medico Who Christmas Specials bring Alien Invaders to information technology.
  • In Torchwood, Cardiff is located on an inter-dimensional rift, which results in enough of weird things ending up there.
  • The town of Sunnydale in Buffy the Vampire Slayer, existence fix upon a "Hellmouth", is very much a town of this sort. The Hellmouth is described as a portal which leaks mystical energy, both drawing demons towards it and affecting things in supernatural ways: east.g., a girl becomes invisible because she feels invisible, and afterwards we see various kinds of Mad Science that might non work elsewhere. Thus, there is an automated answer for and then many supernatural things all occurring in this 1 town. The town transformed at need then that in one episode it was modest enough to be taken over past a dozen bikers and in others it became a major University town with international sea and air hubs. At the terminate of Season 3, Xander jokes about this, asking "Why do people however move here?" Turns out people usually stay the hell away from Hellmouths, but the Mayor was actually a hundred-year-quondam wizard who created Sunnydale every bit a smorgasbord for demons. After the Scoobies accident him upward, the town gradually shrinks, ultimately depopulating completely by the final episode in which it falls into a sinkhole.
    • Los Angeles from Angel is a more conventional example. Demons [{{[[[Justified Trope]] patently}} like living in the same town as the Occult Constabulary Firm - and Doyle or Cordelia'due south visions served to explain why Angel commonly dealt with them.
  • In 24, Genre Bullheaded terrorists ever make a betoken of attacking Los Angeles, despite the fact that information technology is the one city in America that has the indestructible Jack Bauer in it.
    • In the 7th season, they finally wise up and assail Washington, D.C. But their timing really sucks...
      • And again in the eighth season, when they attack New York on the day Jack plans to leave for 50.A.
  • Power Rangers unremarkably follows this trope, with the occasional side trip. To date: Angel Grove, Terra Venture, Mariner Bay, Silver Hills, Turtle Cove, Blue Bay Harbor, Reefside, Newtech Urban center, Briarwood, Ocean Barefaced, Corinth, and Panorama City. Subverted in Power Rangers Operation Overdrive, where the characters are based in San Angeles, but travel all over the world. Justified in Ability Rangers Lost Milky way, every bit Terra Venture is actually a traveling space colony and there'southward nothing outside the urban center but the empty expanse of infinite (but Mike could even so breathe out there, then...).
    • Also justified in Ability Rangers RPM, where Corinth is the only city left on earth, the rest of the planet beingness a bombed-out wasteland.
    • Super Sentai and Kamen Rider piece of work on the same principle, but the events of both series apparently happen in the exact aforementioned (unnamed) city every single year. An avid fan will quickly be able to spot reused locations, and come to pity the people who alive in that location.
      • This urban center could as well be Tokyo, given the appearances of the Tokyo Dome (which really sponsors some of the tokusatsu series by Toei) in some of them, amongst a few other hints.
        • Except for the i time where it was specifically named Futo which was just Tokyo with a bunch of windmills added everywhere. The Television receiver Asahi building (the channel that airs the shows) was reappropriated as the TV Futo building.
  • The city of Cascade in The Picket. Ebola virus threats? Uranium smuggling? Yakuza gang wars? Paramilitary terrorists taking whole buildings hostage? Simply another day in Cascade.
  • "Seacouver" in Highlander the Series.
  • Lampshaded in the In the Heat of the Night Goggle box series, set in the fictional Missisippi town of Sparta. "I should bring together the Marines...I'd encounter less dead bodies."
  • In Big Wolf on Campus, Pleasantville is beset past an astonishing number of bizarre supernatural occurrences; a few of them are connected to the heroes, but mainly it's simply a place where weird things happen.
  • Babylon five justifies this trope past having the station be a crossroads for many different infinite-faring races.
  • Averted in Lie to Me, equally Washington DC is just also minor.
  • Wherever Pushing Daisies takes identify seems to attract really, really odd murders.
  • Ryukendo's city of Akebono is a hot spot for the Power Spot located conveniently beneath the metropolis.
  • Miami, Florida seems to have an awful lot of trigger-happy criminals, con men, and, well, spies. And commandos. And drug dealers. And high stop meridian secret government contractors.
    • And a rather alarmingly high number of active serial killers.
  • Star Trek: Deep Infinite 9 the titular Deep Space Nine infinite station in a higher place the independent planet of Bajor acts as this espeically as the nearby wormhole provides a Plot Magnet to concenter others to a space station.

Literature

  • St Mary Mead, where Agatha Christie's little old lady/apprentice detective Miss Marple lives. Given her advanced age, the events described in the books starring her must take place over the space of a few years, and so it seems that mysterious murders occur in her village with alarming frequency.
  • Trantor in several Isaac Asimov stories, which is in fact a metropolis covering the unabridged surface of a planet. (Timothy Zahn would later adapt this idea to the planet Coruscant in the Star Wars Expanded Universe; it would later appear in the prequels.) A 47th century New York City is used to the aforementioned result in his novel The Caves of Steel. Such a earth city is known as an Ecumenopolis.
  • River Heights and Bayport in the Nancy Drew and Hardy Boys books. Fridge Logic makes their loftier law-breaking rates plausible; they were created in the 20's, and were suburbs of Chicago and New York, respectively, and so it could be assumed that there's a large influence from the mafia.
  • Popular in fantasy settings. Fritz Leiber'due south Lankhmar from his Fafhrd and The Gray Mouser stories is probably the archetype, only its parody Ankh-Morpork from the Discworld novels is now much meliorate known.
    • One of Leiber's short stories specifically links Lankhmar with its historical inspiration, Alexandria.
  • Hogboro in several stories by Daniel Pinkwater. In Alan Mendelssohn, Boy from Mars, Alan and Leonard remark on their luck finding that i of the dozen places in the world listed equally suitable for interplanar contact is right in Hogboro (though tracking down the exact spot proves troublesome). The side by side closest spot on the list is in Fort Simpson, Northwest Territories, Canada.
  • Chicago in The Dresden Files. Justified being due to a confluence of magical leylines in the area and the fact that Chicago is a travel hub in the real earth and then that draws at least some members of the magical customs through there also. In add-on, by afterwards books it's clear that a lot of the action is going on in Chicago because that's where Harry himself happens to alive.
    • In addition, averted in the seventh book when information technology becomes apparent that there are some really of import things going on elsewhere that Harry and the reader don't detect out almost until later.
  • The fictional English language boondocks of Blackbury in Terry Pratchett's Johnny Maxwell Trilogy. It's also the location of The Store in the Nomes Trilogy .
  • The Sprawl, in William Gibson's Sprawl Trilogy. Officially known as Boston-Atlanta Metropolitan Axis (BAMA), it is essentially ane huge megapolis covering most of the east coast of the Us.
    • Larry Niven did something similar to California shortly earlier putting Globe on a bus in Ring World.
  • Thousands of British juvenile gamble novels were published past the lurid presses, and an overwhelming number - somewhere in the hundreds - were set in Calgary. This troper suspects the writers wanted to show exciting things like cowboys and Indians, ranches, mount climbers, and hunting (popular subjects of American juvenile literature) only in an Empire setting, and Calgary fit the bill. Many of these books were too translated into German language; this troper knew an elderly man who immigrated to Canada specifically because as a child he'd immured himself in these novels and thought Calgary was Tombstone with Marriage Jacks.
  • The titular urban center "at the center of time" in Edward Bryant's Cinnabar
  • Faction Paradox has what is peradventure the largest ane of this ever commited to literature, barring none: the Urban center of the Saved, a galaxy-sized, sentient ecumenopolis situated at the edge of fourth dimension itself, before the signal of plummet of the current Universe and the start of the side by side. Every homo to e'er live, every hybrid in between, and most fictional characters ever to be. Consists of What Do You Mean Information technology Wasn't Made on Drugs? and a double serving of Crazy Crawly...
    • And the much darker Eleven-24-hour interval Empire. Having your entire history rewritten in a whim counts as an take chances, right?
  • True, information technology'due south not strictly a city. But the mythical "Carry Country" where the main characters live in the Berenstain Bears series of picture books past January and Stan Berenstain virtually certainly qualifies, every bit information technology is ostensibly an isolated rural customs merely features many familiar trappings of urban and suburban life (such as a shopping mall) as well equally more nostalgic and fanciful settings, like a dank swamp home to roving teenage hooligans and a adult female suspected of being a witch. And Bear Country never gets boring for Brother and Sis (although, to exist sure, when you're a child and are just seeing many things for the first fourth dimension, it'due south awfully difficult to get bored).
  • Deepdene in the Nighttime Touch novels. The portal to hell in i house doesn't help. Either deamons are coming through information technology or get drawn to information technology.
  • The London depicted in Rivers of London fulfils this function whether it wants to or not.
  • This is kind of the main idea behind the Quentaris books and the one affair they have in common. (They're not even all by the same author.)
  • In the spider web-novel Domina the titular city is like this. Gangs of bio-augmented crazies rule the streets, hunting giant rats is a common way to make money, and it's about to be hit past a Zombie Apocalypse.
  • Nightside the cloak-and-dagger city inside London.

Video Games

  • Paragon Metropolis, Rhode Island in Urban center of Heroes.
    • And the Rogue Isles in City Of Villains.
  • Sigil of Planescape fame, beingness the foremost crossroads of the Dungeons and Dragons multiverse.
  • Mega Ten's Persona series has Mikage-cho in Persona, Sumaru City in Persona two, Port Island in Persona 3 and Inaba in Persona four.
    • Mega Ten in general seems to love this trope, mainly due to it'due south Urban Fantasy stylings. In fact, many of the games have place in Tokyo (or what'southward left of it anyhow). Games that don't accept place in a city are the exception rather than the norm.
  • Roma in Assassin's Creed: Brotherhood.
  • Dungeons and Dragons Online in Stormreach.
  • The Thou Theft Auto series consistently gives u.s. iii of this kind of city since the offset game: Liberty Urban center (an Expy of New York City), San Andreas (an expy of California and Nevada), and Vice Urban center (an expy of Miami). GTA 2 also gives the states "Anywhere, USA", though it's nigh forgotten.
  • Befitting that its borrows a lot from Chiliad Theft Car (as listed directly above), Crackdown takes place in 'Pacific City', and seems to be either inspired by, or borrows the idea of a multi-isle approach, for geography.
  • Urban Chaos takes place in Union City.
  • Due south Town is a focal point for events in the Fatal Fury and Art of Fighting serial, and also gets a mention in the King of Fighters series. Appears to exist quite a multicultural place, possibily justifying how and so many people there master several martial arts from around the world.
  • The first ii Etrian Odyssey games are set in a Urban center of Chance built around a labyrinth or dungeon; the third features a port town as your base of operations.
  • Reality On The Norm from the eponymous series.
  • The urban center of Kirkwall in Dragon Historic period II.
  • The town of Fuyuki in both Fate/stay nighttime and Fate/hollow ataraxia
  • In Academagia, Mineta is i of the largest and most important cities in Elumia; as well as the habitation to "The University of Magic of Mineta", more commonly chosen "Academagia". The game includes many potential events and adventures prepare in and around Mineta.
  • Stilwater in Saints Row happens to be a city total of opportunities and if Stilwater didn't had enough opportunities alone, the new bigger city of Steelport is gonna take a lot more than that of Stilwater.
  • Clint City in Urban Rivals most certainly qualifies. Information technology has gangs, vampires, aliens, robots, pirates...

Tabletop Games

  • Sigil of Planescape fame, beingness the foremost crossroads of the Dungeons and Dragons multiverse.
    • Also in D&D, certain cities in the various settings tin can wind up like this. Examples include:
      • Baldur's Gate and Waterdeep from Forgotten Realms. Waterdeep was significant plenty to become its own sourcebook.
      • Neverwinter too, in 2011. Gloomwrought, Hestavar, and the City of Contumely all take extensive write-ups every bit well.
      • Sharn from Eberron got Sharn, Metropolis of Towers.
      • TSR did an entire box set on the city of Huzuz for the Al-Qadim setting.
      • The Costless City of Greyhawk in Greyhawk.
  • The Old World of Darkness prodeuced several guides to real earth cities, with details of the nasties there.
  • The New World of Darkness tends towards one signature metropolis per game line -- New Orleans for Vampire, Denver for Werewolf, Boston for Mage, Detroit for Promethean, Miami for Changeling, Philadelphia for Hunter, and New York for Geist. There's besides an independent book for Chicago that covers plot hooks for mortals, as well equally lays out the politics of the local "big iii" (vampires, werewolves, and mages).
  • The titular metropolis of Mortasheen is a continent-sized version of this combined with the Industrial type of Mordor, filled with crazy mutants and monsters in a constant state of chaos.
  • The city of The Edge in the island nation of Al-Amarja is the setting for all the weirdness in Over the Edge .
  • Ravnica, of the Magic: The Gathering multi-poetry, is not quite a direct case, as information technology's a city that covers its unabridged world.
  • In Monte Cook's Ptolus , a setting revolving entirely around the titular urban center (and, incidentally, ane of the fattest roleplaying books ever published, at 672 pages).
    • The city is built effectually Sealed Evil in a Tin and on summit of multiple layers of Sealed Evil in a Tin, and (mostly unrelatedly) is home to several men who are, or can at to the lowest degree become away with challenge to be, emperor. The evil is leaking, the cans have become something of a tourist manufacture, and the political tensions are on the rise. Yes, there are some explanations.
  • Warhammer has Mordheim, a warband setting that takes identify in the titular Metropolis of Adventure and puts its ain unique perspective on it. The city was levelled by a meteorite of Warpstone, a substance that has tremendous value for magical experiments and is a vital ingredient in the Philosopher'due south Rock- that is, an alchemical concoction that tin change "base" metals into pure gilt. So, naturally, the city is swarming with violent, opportunistic mercenaries and treasure hunters. Of course, Warpstone is also Toxic Phlebotinum, or perhaps Psycho Serum would exist a better descriptor, as it causes concrete, mental and spiritual corruption. Then, naturally, the metropolis is also teeming with all manner of horrific monsters...
  • In the Champions Universe, Millennium Urban center gets far more superhuman action than you would wait for Detroit Redux. Partly justified due to its The City Of The Future meme.
  • Similar to the Warhammer example higher up, Warhammer40000 has Necromunda, its equivalent of Mordheim. Taking place on the Hive World of the same name, it's justified in that, like all Hive Worlds, the actual planet has been polluted so terribly by eons of industrial product that humans now live in tremendous emmet-hive like buildings that serve as the new equivalent of continents.
  • Shadowrun'south Seattle Metroplex.
  • Arkham in Arkham Horror . Dwelling to a number of cults, the infamous Miskatonic University, and far too many eldritch secrets. Well-nigh of the expansions add to the madness and brand Arkham home to things like a cursed museum exhibit or the only attempted functioning of a Brown Annotation play. A few involve mysteries outside of Arkham and add Gamble Towns to the game.

Spider web Comics

  • Gunnerkrigg Court'southward eponymous boarding school.
  • Templar, Arizona the comic is virtually this kind of metropolis.
  • The city of Cwcville in the infamous Sonichu attempts to exist follow this trope within the comic's pages, though the author's canonical descriptions of the laws and regime in the city exterior the comics have made it sound more like a fascist 1984-like Dystopia.
  • Last Res0rt has its reality testify in its very ain space station built expressly for this purpose; information technology houses the show, the arena, and everything else you need for a world-class tourist resort to house and host all the spectators coming to watch.
    • And in fact, there IS a named city congenital into the space station, known as the City of... Wonder. Since we're talking about a city manufactured into the space station, it's not that surprising of a proper name.
  • The Inexplicable Adventures of Bob has the "pleasantly innocuous hamlet" of Generictown, which has go a Urban center of Take chances purely because Bob the Weirdness Magnet lives in that location. Presumably, it would quiet down again if he moved, but he shows no signs of doing so.
  • Whatsoever unnamed metropolis the Sluggy Freelance crew lives in seems to accept an unusually large number of vampires, talking animals, mad scientists, zombies, ghosts, FBI agents, and demonic possessions, not to mention some really weird stuff.
  • El Goonish Shive events take place mostly in Moperville. With all the Humanoid Aliens, Half-Homo Hybrid, Shapeshifting, Functional Magic and Mad Science. When news reporter wanted to investigate a story of "evil monkey" rampaging in public school, her boss thought such things are more plumbing fixtures for a tabloid. Her responce?

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Ballad: Ed, I grew upwardly in Moperville. Weird stuff happens here...

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  • Tackleford from Scary Become Round and Bad Machinery
  • The Ruhr Area from Wedlock of Heroes consists of more than than ane city so "Cities of Gamble" is more to the betoken here.
  • Electric Wonderland has Nettropolis, a city evolved from the Net and populated by digital avatars.
  • Megatokyo. Amid other things, Magical Girls and Ninja exist, zombies invade on a semi-frequent basis, video game companies like Sony and Sega are in league with Satan and use psychotic mercenaries to enforce their edicts, the Tokyo police force department ride around in Humongous Mecha, and Kaiju insurance is a bitch to get.

Web Animation

  • Picture on top: CCC City, the 'Metropolis of Opportunities' in the popular wink video series, in which literally every day in and effectually the urban center (then large it renders maps pointless) involves countless adventures of many different levels.

Web Original

  • Metro City, the titular city of the Metro City Chronicles
  • The Town
  • Dunwich, New Hampshire, merely a couple miles from Whateley Academy in the Whateley Universe.
    • Besides, Boston and New York Metropolis. Whenever one of the characters goes to either identify, something happens.
    • And Los Angeles, since that's where Phase now lives when she's not at schoolhouse.
  • Mayfield in The Descendants. It'south somewhere in Virginia.
    • Inside the urban center itself, a healthy amount of the activeness takes identify in or around Westinghall Plaza.
  • Welcome to Denfair Metropolis, New Jersey. Domicile of The Incommunicable Man .
  • The Transformers fan club fiction has Axiom Nexus.
  • 1000 Lake Metropolis, in "Legion of Nix", seems to count.
  • Questport is a hamlet, rather than a city, but has enough adventure and oddness for a city a dozen times its size.

Western Animation

  • The Television set series Teen Titans has the Titans Tower in "Jump City", at least according to the comic adaptation Teen Titans Go; the squad'south hometown was never named in the cartoon. Meanwhile, "Steel City" is the location of Titans E.
  • The Metropolis... of Townsville in The Powerpuff Girls.
    • And the Town... of Citysville is a Deconstruction.
    • Perhaps surprisingly, the proper noun isn't fictional; there is a city named Townsville in Queensland, Australia.
  • St. Canard in Darkwing Duck.
  • In DuckTales and the comics it's based on, many of Uncle Scrooge'due south adventures have place "here in...Duckburg!"
  • Heatherfield in W.I.T.C.H. (it'southward where all the portals are, and it'due south where all the Guardians live.)
  • The Middle of Nowhere in Courage the Cowardly Canis familiaris seems to be some sort of nexus for "creepy stuff", to the signal where it takes obvious danger to get anyone but Courage to have find. Talking animals, aliens, deities, and supernatural entities (not to mention Courage'southward own sapience and abilities) are all treated as normal until the big pointy teeth come up out.
  • Springfield in The Simpsons is a deliberate parody of this. At one indicate Our Favorite Family suddenly notices that they alive across the street from an expensive mansion that wasn't there earlier and was created for that episode and then that George Bush could movement in.
    • Capital City is one of these in some early on episodes. In "Dancin' Homer", it's fifty-fifty given its own theme vocal (sung by Tony Bennett, no less) which overtly invokes the trope in its lyrics.
      • Subverted in which the family travels abroad on occasion, and being them the Simpsons, wherever they go, hijinks follow.
  • Danny Phantom has Amity Park, a town with ghost/occult-related names for obvious reasons.
  • Megakat City, of Swat Kats.
  • Porkbelly in Johnny Test.
  • Greatcoat Suzette in Tale Spin.
  • Single Town in Monster Buster Club.
  • The Life and Times of Juniper Lee is gear up entirely in Orchid Bay, an Fictional Analogue of San Francisco. This is a Justified Trope because Juniper is magically prevented from leaving the city as long as she's the Te Xuan Ze.
  • Earthworm Jim's town of Terlawk. Lampshaded in "Upholstered Peril".
  • Chip 'northward Dale Rescue Rangers: The unnamed yet strangely familiar hometown of the Rescue Rangers.
  • The "city-planet" of Acmetropolis in Loonatics Unleashed.
  • Detroit in Transformers Blithe, which seems to accept had a reasonable population of supervillains even before the Transformers came along. Some of it tin exist explained by being the centerpoint of the robotic revolution created by Isaac Sumdac.
  • In Disney's Aladdin moving picture, Agrabah was a adequately normal Middle Eastern city (with a vizier problem). In the series it became a full-on City of Gamble, with Evil Sorcerers, Sekhmet ripoffs, and giant flying snakes attacking seemingly every calendar week.
    • Lampshaded in 1 episode where Aladdin is running from a giant floating eyeball and Iago tries to explain to him that he'southward simply dreaming by pointing out how absurd their state of affairs is. Aladdin merely shrugs and says, "Stranger things have happened."
  • Rollbots: Flip City provides risk for all its citizens only because the roads are all autobahns designed by an extreme sport enthusiast for robots that turn into high-speed spheres.
  • Practice not forget S Park! It can all exist summed up in one quote...

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Reporter: And so just weeks later on the devastating attack of mutant genetic creatures, zombies and Thanksgiving turkeys, the boondocks of S Park has managed to rebuilt itself once again (sees giant robotic Barbra Streisand destroying the town) oh, God damn information technology, not again!

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  • Acme Acres in Tiny Toon Adventures felt like this (when the Toonsters weren't traveling around the globe and across). Having Wackyland adjacent door to Acme Acres certainly helps.
  • Miseryville on Jimmy Ii Shoes. Just what do you wait from a town that's practically in Hell?
  • Danville in Phineas and Ferb. Too the titular characters' physics-defying daily projects, theres a city wide originization of animal hole-and-corner agents who become undercover as pets, a league of evil scientists and daughter scouts who go patches for wrestling alligators.
  • Middleton, home of Kim Possible.
  • New New York, in Futurama.
  • Stormalong Harbor in The Marvelous Misadventures of Flapjack
  • Democracy City in The Legend of Korra.
  • The Bay Area in Robotboy . More specifically in San Francisco, from the looks of information technology, but only the term "Bay Area" is e'er used.
  • Quahog, RI, in Family Guy.
  • Langley Falls, VA, in American Dad.
  • The poor city of Retroville in Jimmy Neutron goes through a lot of stuff such as a behemothic establish-teachers, mortiferous nanobots, giant roaming toys, impending meteors, alien abductions, city-broad hypnosis, the population gets shrunk, pants attack, alien invasions (at least thrice), sentient fast food restaurants, temporary super heroes, super villains, megalomaniac dictators... all acquired by Jimmy of class.
  1. Non the same 1 equally in a higher place

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Source: https://the-true-tropes.fandom.com/wiki/City_of_Adventure

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