Ffx2 Again Because of the Monkey Mating Quest E
Hela du saad oui, huskies. Though if yous're reading this far into my walkthrough then the fourth dimension for introductions is well past. All the same, a flake of local season to set the mood never hurts. You'll be pleased/disappointed (delete as advisable) to hear that we're really doing a storyline mission this time. I know; shock and awe all round just it'south gotta be done. It's Part ten of Apoqliphoth 'southward walkthrough to Terminal Fantasy X-2.
Brand sure you lot've done everything you want to practise in Chapter one. After this serial of events we'll be in Chapter 2, so do equally much of the Publicity and Matchmaking campaigns as you can before you set off for the side by side mission. The people to whom you can promote gaming and matrimony change from chapter to chapter. Only if you missed pitching to them in Chapter one, you've missed your shot.
When you're gear up, select "Zanarkand" from the listing of locations. Back to the holy land!
Contents
- one Zanarkand
- 1.1 Blas-for-me, blas-for-you...
- 2 Kilika
- 2.1 Mission Fourth dimension: Awesome Sphere Heist!
- 2.2 Tracking the Squatters
Zanarkand [ ]
What are all these people doing here? Well, I guess information technology's similar the Mecca of Spira then people are gonna pilgrimage. Yuna, naturally, is opposed to the idea of other people treading the path she once took that resulted in the earth being saved. Let'southward find out who'south behind this. Caput up the eastern hill and talk to the person in the familiar-looking bluish robe.
Oh look it'due south Isaaru, failed summoner supreme. I gauge Yuna has forgiven him for that time two years ago when he tried to kill her. Time heals all wounds, as they say. He and Cid are partners in the law-breaking of turning a holy land into some other tourist trap, and so go investigate. Luckily yous don't have to walk that long, largely pointless path from X. At the Dome, approach the kids on the ramp.
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- Author's Notation #4: Aren't Taro and Hana those two demon kids from Disgaea ii?
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Follow the kids into the Dome. They'll innovate themselves as the Kinderguardians, which is genuinely quite a cool name for a agglomeration of kids. Office of the 'attraction' here is finding treasure based on clues, and they paid 15 whole Gil for the word "key". Up ahead is a Leblanc Goon who swears blind he paid his 15 Gil for the word "mon". Rikku does what Yuna cannot, solving the fiendish anagram to find the true password, "monkey". Also, the shot focusing on Rikku just saying the word "monkey" is gold. Also, the Goon throws some snakes at y'all. The fiend.
Up ahead is a chest containing a Mega Phoenix. Fans will recognise this platform as the i where they saw young Seymour being a whiny mummy's boy. Adept memories. Keep going towards the temple and you'll have to fight more Goons. Raid the chest for a Phoenix Downward, then guess what? More than Goons! Acceleration abroad.
Inside the Temple of Tetris Zanarkand, try to ignore the jiggling tour guide (from the underworld?) and head down the lift to where the Concluding Summoning was...due north't. The tour guide at the lesser probably has a minor freakout when she realises that she about described what was probably one of the worst moments of Yuna's life 'fabulous'.
Blas-for-me, blas-for-you... [ ]
Speaking of rampaging sacrilege, information technology's Cid! Talk to the one-time bastard and tell him y'all have a problem with his shenanigans. Rikku (quite saliently) compares making Zanarkand a tourist attraction to turning the ruins of Abode into an amusement park (with happy festival fireworks!) and Cid slinks off, dejected. Talk to the guy Cid was halfway through selling some crap and the monkeys volition clear out of the way.
Within, raid the six blasphemous treasure chests for an Elixir, a Hi-Potion, a Phoenix Downwardly, 3 Remedies and an Ether. Through the doors to the place where Yuna and friends gave Yevon a behemothic middle finger by murdering Yuna's namesake, High Summoner and office-time adult entertainer Yunalesca. Approach the giant crater of darkness for a scene. Talk about a mood shift!
If at that place's an X-2 equivalent to 10's infamous laughing scene, this is probably it. It's utterly mad. If yous told people back when X came out that this is what happens in Yunalesca's room in the sequel, you'd be asked to leave. Fifty-fifty if you lot were exterior. Respond "Is that yous, Isaaru?" when prompted to receive the Middle Reborn GG. The mode he shifts dorsum into gameshow host mode, I just tin can't. Your penance will not be a short one, you heathenly Bradley Walsh impersonator.
Recover from whatever the hell that was, and so get downstairs (I guess the Pac-Man style teleporters aren't working anymore) into the caves that were admittedly, 100% there all forth. And no, I'm not going to get bored of that joke any time soon. Follow the straightforward path to find the sphere! And of course, a dominate.
How about "Kick its ass?"
Paine
Boss Boxing: Guardian Animal |
HP: ii,886 (4,030)
It'southward pretty beefy, every bit y'all tin can tell from its advent and HP count. Curiously it's weak against all elements, which is odd considering information technology's a large sacred beastie thing. Your Black Mage volition have fun hither - especially if you accept -ra spells. Warriors can utilize Suspension abilities to reduce his harm output, and accept a White Mage on-hand to go along the party healthy with Pray and to dispel Curse with Esuna. It's only got i threat, in the class of Damocles Photon which inflicts said Curse. If you lot need to Spherechange, prioritise getting rid of it. Otherwise, usual strategies use. I'd recommend beingness around Level 15 to minimise problem potential. |
Yous get a Sphere...Fragment? Yeah, it's broken in half. I wonder who has the other half...unfortunately, wondering time is cut short as reports of an 'awesome sphere' in Kilika sally. Off we become, plain.
Kilika [ ]
Salvage your game, but brand sure it's in a new slot like e'er. Head towards the woods (north) and a scene occurs. Yuna and Rikku are too decorated fangirling over the concept of an awesome sphere to get their deed together, leaving Paine to accept up the reins. Daughter deserves her ain game, only and so you lot know. She's the Vincent Valentine of Spira.
Also, if you didn't talk to Dona before for whatever reason, practice then now. Besides, the cameraman and monkey adult female! What am I even talking about anymore.
At the gate, the gang is immune in to spotter a rousing oral communication by leader of the Youth League, meyvn Nooj (what is it with these archaic titles?), a guy who looks like he'd be pretty cool if he weren't quite literally falling apart at the seams.
Mission Time: Crawly Sphere Heist! [ ]
And into the wood we get. A few notes here - one, beware the Stalwart enemies. You tin can defeat them but they hit very hard for this part of the game, and so discretion is advised. Secondly, several parts of the wood are blocked off by New Yevon barriers, and then we demand a work-around.
That work-around is in the class of the thin western path, which bypasses the western barricade. Later exiting the sparse path, enter the second thin path immediately n of information technology (it's shaped like a lowercase 'r') and emerge due east. North of here, against the eastern wall, is a spot where y'all can mind in on New Yevon soldiers discussing the countersign that guarantees safe passage to Kilika Temple. You don't demand to listen it (considering you have me), but it makes for a overnice guide spot for the following sidequest:
Tracking the Squatters [ ]
While our main goal is to reach the temple, nosotros tin now complete the small mission I mentioned earlier. There are thirteen Squatter Monkeys hiding in the woods - if you hear eeking and ooking, search around the area (with the Confirm button) to find one. Their locations are:
- East of the entrance
- On the first eastern path past a lightly-coloured plant
- Westward of the first crossroads by a purple plant
- Due north of the first crossroads backside the westward rock
- 1/3 of the way forth the sparse western path
- two/3 of the manner along the thin western path
- On the corner of the far western curved path
- North of the previous monkey, past a red/regal plant
- On the horizontal office of the 'r'-shaped thin path
- North of where yous eavesdrop on the password, by some rocks
- On the eastern corner south of the eavesdropping spot
- East of the previous monkey, on the north side at the end of the path
- South of the previous monkey, by the vine that bends into the h2o
And with that out of the way (for now; we still need to report them afterwards), head due east from the eavesdropping spot and and so due north to a Salvage Sphere by the temple steps. It's quiz time! To laissez passer the checkpoint, nosotros accept to give a password. I say "a password" instead of "the password"; the correct answer changes depending on whether there'southward an fifty-fifty or odd number of soldiers.
For maintenance of sanity, your answers are Craven Monkey, Carved Monkey, Chicken Monkey, then Carved Monkey twice. You'll receive a Hello-Potion, Ether, Turbo Ether and the Menace of the Deep GG should nosotros respond them all correctly. Reply incorrectly for fights. At the top of the steps, where you fought Sinspan...something or other, the Youth League is in confrontation with the temple monks. And the game decides to give y'all a close-upwards of Dona's barrel. Cheers. Anyhow, the monks decide to throw a giant stone golem at y'all. So I guess this is a Affiliate Dominate boxing so? Only without its own unique music like Paper Mario does.
Boss Battle: YSLS-Zero |
HP: ane,935 (4,831)
I always remember having bully difficulty against this affair outset time around, but I was an bad back then. Information technology hits difficult and its attacks chain you, but it can exist inflicted with Ability Break so go it to at least -4 Strength before switching in Dr. P (at least I unremarkably brand Paine pull a double shift as a healer) to clean up whatsoever damage. Note that Blast Punch halves your HP. Rikku should do her thing before putting on her robe and sorcerer hat and pounding information technology with -ra Magics while Yuna goes in all guns blazing with Trigger Happy. If you recall you're okay for HP, bring back Warrior!Paine and get-go slashing away until information technology falls. Or take this as an opportunity to have Full Throttle for a examination drive. If y'all're around Level 17 yous shouldn't have also many problems. |
Golem downwardly! YRP throws the strangest looking victory commemoration all the same. Seriously, their faces wait actually off-model and are shot from some odd angles. The "awesome sphere" is ours, and thus ends Chapter 1! If yous're on the HD Remaster you'll receive a Fiend Tale Bonus and three Trap Pod SP, none of which volition brand sense unless you've been following the Fauna Creator sidequest.
In that location is a bit more to do before nosotros hit that Completion milestone, just this part has gone on for entirely likewise long and then I'll end information technology here. 30% is coming, huskies! That I tin promise. Bold you've been following my advice, of course...
← Home
← Function 9: It'due south Curtains for You.
→ Part 11: Throwing Downward the Gauntlet
Source: https://finalfantasy.fandom.com/wiki/Walkthrough:Final_Fantasy_X-2/Apoqliphoth/Part_10
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